


The core game still has you playing a chef or multiple chefs while juggling various responsibilities and avoiding the multitudes of obstacles and level changes to serve dishes. The new mechanics like a permanent throw button for raw ingredients and dashing being a focus for some levels make things much better in play. The one thing that you will instantly notice is the production values are a lot higher here when it comes to sounds or music. There are more chefs, more recipes, more kitchens, and more potential situations of hell when you play with friends beside you or online with friends or randoms. The biggest takeaway is that there’s a whole lot more Overcooked in every aspect. There are quite a few small things that I’ve gotten used to like the camera not zooming or panning when you switch chefs which was beyond annoying in Overcooked Special Edition on the Switch and some of the new modes that let you get into the action quickly. If you’ve played the original, you’re probably wondering what’s new outside of the big addition of online multiplayer. Fast forward to today and I’ve been playing a ton of Overcooked! 2 across both PS4 and Nintendo Switch and it has been hard to put down for a lot of reasons. Recently, I got to try the original thanks to Xbox Game Pass and while I found many things a bit too hard initially, I grew to like it a lot in a few hours. The original Overcooked completely slipped by me because I always heard it was bad as a solo experience and had no online multiplayer. When it comes to the world of indie gaming, I try and sample everything I can and usually end up finding multiple gems every few months.
